cmrick replied to Chris Merritt's discussion Sonar
"I've been a Cakewalk user since v.5 and used SONAR 6 up until about 2 months ago. I bought a MacPro, Logic, and DP just to check them out. It took me about a week to do things as fast in Logic as I did in Cakewalk and I was a very proficient SONAR…"
Jun 26, 2007
cmrick left a comment for Alex Pfeffer
"Hey Alex. Let the distortion begin!"
Jun 16, 2007
Chris Merritt commented on cmrick's blog post Nine Billion Miles From Earth
"Great music! I tried to stay alive long enough to hear it... I wish it wasn't lofi'ed, though!"
Jun 10, 2007
cmrick left a comment for Nicole Randall
"Hmm, what does it mean that we picked the same theme. :)"
Jun 9, 2007
cmrick left a comment for eszymczak
"It depends on the project. For sound design especially, there are cases where you are implementing into the engine so you have to do some light scripting. You're generally not doing any hardcore coding but it helps to have an understanding of code…"
Jun 8, 2007
cmrick left a comment for eszymczak
"Hi Ed. The non-linear aspect of video games is definitely the challenge but is also what makes them interesting. But it also depends on the game. Most of the time you are just asked to write an underscore that does really have to "Mickey Mouse" the…"
Jun 8, 2007

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Comments

  • Hi Chris
    I listened to your music at your site and its just so great. I liked it very much, great work :-)
  • Hey Chris,
    yeah let us hear some music of yours!!

    ... oh, and when you are in germany someday, make sure to let me know :)
  • How much "coding" do you need to do as part of the process?
  • Welcome to the block!
    I always wanted to get into sound designing for video games! What kind of hurdles do you look out for when you look at a video game project for the first time? I'm sure the non-linear aspect.. like composing for a script that can change at any moment.
  • Hi Chris, and welcome to the forum! Post some music and videos and junk!
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