We just announced GameSoundCon 2013, which is moving down to LA this year. Hope to see some of you there.
GameSoundCon Los Angeles 2013
Conference on Game Music and Sound Design
November 3-4, 2013, Los Angeles Convention Center, Los Angeles, CA
GameSoundCon is for composers, sound designers, recording professionals and others who want to learn what it takes to work in the growing video game industry. GameSoundCon LA features two packed days of seminars, master classes and hands-on training on video game music composition and sound design, focusing on the unique technical, creative and business challenges of working in the video game industry.
Game Audio Essentials: Sessions and panels for composers and sound designers looking to expand into games
Game Audio Pro: Presentations and sessions covering advanced topics in Game Music and Sound
Hands-on Training in the Leading Game Audio Design Tools: Bring your laptop and learn how to implement game music and sound using FMOD Studio and WWise. FMOD Studio and WWise are used to create interactive music and sound effects for games ranging from AAA games like Halo Wars, Forza and Assassin’s Creed 2 down to the smallest iPhone game and are available at no charge to the composer.
Networking Reception: Meet and mingle with speakers, panelists, other industry veterans and each other.
Plus: Free GDCNext EXPO Pass. The first 150 to register for GameSoundCon will receive a free EXPO pass to GDCNext , a $150 value. GDCNext is an exciting new conference run by the people who put on GDC, runs November 5-7, also at the LACC. The GDCNext expo is a great place to network and meet game developers in town for the conference.
Featured Keynote Speaker: Austin Wintory. Austin made history when his soundtrack for the videogame Journey became the first game soundtrack to be nominated for a Grammy Award. Other speakers and panelists include Jack Wall (Call of Duty 2), Paul Lipson (Audio Director, Microsoft Studios), Jason Hayes (World of Warcraft), Winifred Phillips (Assassin’s Creed 3: Liberation, Little Big Planet 2), Scott Selfon (Xbox Advanced Technology Group), Penka Kouneva (Prince of Persia, Transformers), Michael Csurics (Bioshock 2), Alexander Brandon (Skyrim, Bejeweled 3) and more.
- How to Write and Implement an Interactive Game Score
- How Creating Music and Sound for Games Differs from Traditional Media
- Essential Game Audio Tech
- Game Music and Sound Design Tools
- Integrating Audio Using Game Engines Such as UDK and Unity
- The Business Side of Game Music and Sound
- Thematic Composition in Assassin’s Creed 3:Liberation
- Maximizing your Score Production Budget
Founded by 26-year game sound veteran and Game Audio Network Guild Lifetime Achievement Award recipient Brian Schmidt, GameSoundCon features two packed days of seminars and master classes on video game music composition and video game sound design, focusing on the unique technical, creative and business challenges of working in the video game industry.
Space is limited, so reserve your seat now.
Register Today at: