I assume game composers mostly use software studios like Reason, Cubase, SoundForge, ProTools, Cakewalk etc. to write their tracks. I hope I'm right, otherwise I couldn't imagine what else they should use. Now I'd like to know what do you work with and how much time do you need to write an average game track?
I use Logic for most of my stuff. In order to test the interchangeability of A.B.C D sections within a cell of music you must then use something to have them triggered in random order. I've heard some people uese Pro'tols for that, but don't see why it would be any better than Logic.
There is other audio software that games producers use however that does this beautifully. WWISE is one. Windos only though
I asked several prominent game composer about their rigs and built mine based on the recommendations. I ended up going with Logic, as it was highly recommended by several people (Tom Salta, Michael Bross, and Jeremy Soule use it). My second choice was Digital Performer (per Garry Schyman).
Yeah, I've been thinking of grabbing the Tonehammer stuff. It really does sound great. As of now, I've pretty much got the whole EWQL catalogue covered, but I am looking forward to "Hollywood Strings".
A friend of mine is purchasing Los Angeles Scoring Strings. For me, although it sounds amazing, it is too expensive. I already am broke after getting EWQL SO Gold and MOR from EW in the 2 for 1 promo. :) I am too waiting for the HS library, I believe it will be much more affordable.
Yeah, I recommend getting TH's stuff, I already have couple of their stuff and IMHO it sounds brilliant, especially for trailer music.
I would like to add a question of my own: since I have Finale 2010, which I use to write the music, and I have Logic (Express, looking to get Studio), how can I transfer a Finale project to Logic? For virtual instruments I have the Garritan Personal Orchestra included w/ Finale 2010, which is good enough for me atm, and I assume they are compatible w/ Logic?