Music Composers Unite!
Great Tune, John! I really like the way you are orchestrating your music! You know how to write music for full orchestra! Did you study a lot of contemporary video game composers? Well, one thing I thought listening to your score is, that some clearer changes in time and metre would give your score more life, perhaps? You could also leave some longer areas of space, since it's designed to be in-game background music.
Let me know, how do you get this wide sound? Especially by using pan and reverbs? And if yes, in which way do you use them?